User Guide

Here you can find a full list of commands that can be used to operate and/or customize the coach and player units. Just click on a topic to to learn more. You can also use the links at the bottom of this page to download the User Guide and our Game Day Signals brochure.

Getting started

Collapsible content

Initializing New Player Units

The coaching unit is configured with a unique coaching key (pin number).

Send the key by pressing**********#(10 *s) while the player unit is within 1 foot.

Example:**********#

Create New Coaching Key (optional)

This changes the coaching key that links player units to the coaching unit.

You must be within 1 foot of the player unit to link.

The command is *** {7 digits} #.

Example:***1234567#

Charging

About 1 hour is required to fully charge the battery.

The battery lasts about 8 hours.

A red or blue light indicates the battery is charging.

Commands

Collapsible content

Sending Signals

Signals are digits sent to players communicating activities for the upcoming play.

You can enter up to 6 digits and submit the information by pressing #.

Example: to send 123456, you would type 123456#

Clear Display

This will clear the last signal on the  player unit.

Example: *#

Set Auto Send Sign Length

If your signs are always the same length, use this feature instead of the # to send.

The command is **0{digits}.

Example: **02#(This will cause the sign to send when the second digit is entered).

Example: **00#(Disables feature, now require # to send signs)

Toggle Vibration Mode

This will toggle the vibration setting for player units.

If the toggle is on, a vibration will be sent to the player units for each signal.

Example: **1#

Show Current Coaching Key

This will show you the active coaching key identifier.

Example: **2#

Toggle Play Count

Use this feature if you want to keep a running tally of the number if signs you have given.

The command is **5{digits}.

Example: **50# (this turns on the counter and sets the play count to 0)

Example: **554# (this turns on the counter and sets the play count to 54)

Example: **# (Disables feature, removing the counter from the top right of the display)

Show Unit Information

This will display the serial number and version of the unit.

Example: **9#

Resend Coaching Key

This will resend the last coaching key to a player unit.

The coaching unit must be within 1 foot of a player unit to link.

Example: **********#

Signal Timeout

This will set a timer for how long a play call remains on the player unit.

This setting can be activated by sending *{digit}#.

You can set the timeout to be 1 to 9 seconds.

Example: *5# (this will set the timer to 5 seconds)

Example: *0# (this deactivates the timeout feature)

Clearing Errors

If you make a mistake or change your mind, you can clear a call before sending it.

Pressing the * key will clear the numbers you entered and allow you to start over.